Robert Zubek / Publications

Zubek, R. 2015. Building Scalable Game Servers. Digital Dragons 2015 Conference. Krakow, Poland. Conference
Zubek, R., Allen, S. A., Bithell, M., Harris, C., Pfeifer, B. 2015. Surviving the Jump from AAA to Indie. Game Developers Conference 2015. San Francisco, CA. Conference
Zubek, R. 2015. "Production Rules in 1849". In Rabin, S. (ed.) Game AI Pro 2. A. K. Peters. Boca Raton, FL. Book Chapter
Zubek, R. 2014. "1849". Playable Experiences Workshop, AIIDE 2014 Conference. Raleigh, NC. Conference
Zubek, R., Alexander, T., Isla, D., Pfeifer, B., 2013. Going from AAA to Indie: New Studio Founders Share Their Experiences. GDC Next 2013, Los Angeles, CA. Panel
Zubek, R., Lewis, M. 2012. Managing the Masses: Crafting AI for Online Games. Game Developers Conference 2012, San Francisco, CA. Conference
Zubek, R. 2011. Engineering CityVille. GDC Online 2011, Austin, TX. Conference
Zubek, R. 2011. Social Games and the Role of Simulation in a Social World. Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2011), Stanford, CA. Conference
Zubek, R. 2010. Scalability for Social Games: YoVille, Mafia Wars, and FarmVille. GDC Online 2010, Austin, TX. Conference
Zubek, R. 2010. Engineering Scalable Social Games. Game Developers Conference 2010, San Francisco, CA. Conference
Walker, J., Zubek, R., Carlisle, P. 2010. Little Big AI: Rich Behavior on a Small Budget. Game Developers Conference 2010, San Francisco, CA. Conference
Zubek, R. 2010. "Needs-based AI." In A. Lake (ed.), Game Programming Gems 8, Cengage Learning, Florence, KY. Book Chapter
Zubek, R. 2007. "On The Breakup Conversation." In N. Wardrip-Fruin and P. Harrigan (ed.), Second Person. MIT Press, Cambridge, MA. Article
Zubek, R. 2006. "Introduction to Hidden Markov Models." In S. Rabin (ed.), AI Game Programming Wisdom 3. Charles River Media, Hingham, MA. Book Chapter
Zubek, R. 2005. Hierarchical Parallel Markov Models for Interactive Social Agents. Ph.D. Dissertation, Computer Science Department, Northwestern University. Dissertation
Zubek, R., Horswill, I. D. 2005. Hierarchical Parallel Markov Models of Interaction. Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2005), Marina del Ray, CA. Conference
Hunicke, R., LeBlanc, M., Zubek, R. 2004. MDA: A Formal Approach to Game Design and Game Research. Challenges in Game AI Workshop, AAAI-04. AAAI Technical Report WS-04-04.  Workshop
Zubek, R. 2004. Character Participation in Social Interaction. Challenges in Game AI Workshop, AAAI-04. AAAI Technical Report WS-04-04. Workshop
Simmons, R., Goldberg, D., Goode, A., Montemerlo, M., Roy, N., Sellner, B., Urmson, C., Schultz, A., Abramson, M., Adams, W., Atrash, A., Bugajska, M., Coblenz, M., MacMahon, M., Perzanowski, D., Horswill, I., Zubek, R., Kortenkamp, D., Wolfe, B., Milam, T., and Maxwell, B. 2003. GRACE: An Autonomous Robot for the AAAI Robot Challenge. AI Magazine, 23 (2): 51-71. Journal
Khoo, A., Zubek, R. 2002. Applying Inexpensive AI Techniques to Computer Games. IEEE Intelligent Systems, 17 (4): 48-53. Journal
Zubek, R. 2002. Towards Implementation of Social Interaction. AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment. AAAI Technical Report SS-02-01. Symposium
Zubek, R., Khoo, A. 2002. Making the Human Care: On Building Engaging Bots. AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment. AAAI Technical Report SS-02-01. Symposium
DePristo, M. A., Zubek, R. 2001. being-in-the-world. AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment. AAAI Technical Report SS-01-02. Symposium
Horswill, I. D., Zubek, R., Khoo, A., Le, C., Nicholson, S. 2000. The Cerebus Project. AAAI Fall Symposium on Parallel Cognition and Embodied Agents. Symposium
Horswill, I. D., Zubek, R. 1999. Robot architectures for believable game agents. AAAI Spring Symposium on Artificial Intelligence and Computer Games. AAAI Technical Report SS-99-02. Symposium

For more information on presentations, systems, and robots demos, please see my vita.