Thesis
Book Chapters
- Zubek, R. 2007. "On The Breakup Conversation."
In N. Wardrip-Fruin and P. Harrigan (ed.),
Second Person.
MIT Press, Cambridge, MA.
- Zubek, R. 2006. "Introduction to Hidden Markov Models." In S. Rabin (ed.),
AI Game Programming Wisdom 3.
Charles River Media, Hingham, MA.
Journals
- Simmons, R., Goldberg, D., Goode, A., Montemerlo, M., Roy, N., Sellner, B.,
Urmson, C., Schultz, A., Abramson, M., Adams, W., Atrash, A., Bugajska, M.,
Coblenz, M., MacMahon, M., Perzanowski, D., Horswill, I., Zubek, R.,
Kortenkamp, D., Wolfe, B., Milam, T., and Maxwell, B. 2003.
GRACE: An Autonomous Robot for the AAAI Robot Challenge. AI Magazine,
23 (2): 51-71.
- Khoo, A., Zubek, R. 2002.
Applying Inexpensive AI Techniques to Computer Games. IEEE Intelligent
Systems, 17 (4): 48-53.
Refereed Symposia and Workshops
- Zubek, R., Horswill, I. D. 2005. Hierarchical
Parallel Markov Models of Interaction. Artificial Intelligence and
Interactive Digital Entertainment (AIIDE 2005) Conference, Marina del
Ray, CA.
- Zubek, R. 2004.
Character Participation in Social Interaction. Challenges in Game AI
Workshop, AAAI-04. AAAI Technical Report WS-04-04.
- Hunicke,
R., LeBlanc, M., Zubek, R. 2004. MDA: A Formal Approach to Game
Design and Game Research. Challenges in Game AI Workshop, AAAI-04.
AAAI Technical Report WS-04-04.
- Zubek, R. 2002.
Towards Implementation of Social Interaction. AAAI Spring Symposium on
Artificial Intelligence and Interactive Entertainment. AAAI Technical
Report SS-02-01.
- Zubek, R., Khoo, A. 2002.
Making the Human Care: On Building Engaging Bots. AAAI Spring Symposium
on Artificial Intelligence and Interactive Entertainment. AAAI
Technical Report SS-02-01.
- DePristo, M. A., Zubek, R. 2001.
being-in-the-world. AAAI Spring Symposium on Artificial Intelligence
and Interactive Entertainment. AAAI Technical Report SS-01-02.
- Horswill, I. D., Zubek, R., Khoo, A., Le, C., Nicholson, S. 2000.
The Cerebus Project. AAAI Fall Symposium on Parallel Cognition and
Embodied Agents.
- Horswill, I. D., Zubek, R. 1999.
Robot architectures for believable game agents. AAAI Spring Symposium
on Artificial Intelligence and Computer Games. AAAI Technical Report
SS-99-02.
Other
For more information on presentations, systems, and robots
demos, please see my vita.