Zubek, R. 2024. "Future Perfect: AI in games, looking back, looking ahead." Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2024), online. | Conference Keynote |
Zubek, R., Horswill, I. 2023. "Logic Programming in Commercial Games: Experiences and Lessons Learned". GDC 2023, San Francisco. | Conference |
Zubek, R., Horswill, I., Robison, E., Viglione, M. 2021. "Social Modeling via Logic Programming in City of Gangsters". Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2021), online. | Conference |
Robison, E., Viglione, M., Zubek, R., Horswill, I. 2021. "AI Design Lessons for Social Modeling at Scale". Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2021), online. | Conference |
Zubek, R. 2020. Elements of Game Design. MIT Press. Cambridge, MA. | Textbook |
Zubek, R. 2017. "1000 NPCs at 60 FPS". In Rabin, S. (ed.) Game AI Pro 3. A. K. Peters. Boca Raton, FL. | Book Chapter |
Horswill, I., Zubek, R., Viglione, M. 2017. "Building Custom Static Checkers Using Declarative Programming". In Rabin, S. (ed.) Game AI Pro 3. A. K. Peters. Boca Raton, FL. | Book Chapter |
Zubek, R., Viglione, M. 2017. Running a Post-Apocalyptic Indie Studio. Game Developers Conference 2017. San Francisco, CA. | Conference |
Zubek, R. 2015. Building Scalable Game Servers. Digital Dragons 2015 Conference. Krakow, Poland. | Conference |
Zubek, R., Allen, S. A., Bithell, M., Harris, C., Pfeifer, B. 2015. Surviving the Jump from AAA to Indie. Game Developers Conference 2015. San Francisco, CA. | Conference |
Zubek, R. 2015. "Production Rules in 1849". In Rabin, S. (ed.) Game AI Pro 2. A. K. Peters. Boca Raton, FL. | Book Chapter |
Zubek, R. 2014. "1849". Playable Experiences Workshop, AIIDE 2014 Conference. Raleigh, NC. | Conference |
Zubek, R., Alexander, T., Isla, D., Pfeifer, B., 2013. Going from AAA to Indie: New Studio Founders Share Their Experiences. GDC Next 2013, Los Angeles, CA. | Panel |
Zubek, R., Lewis, M. 2012. Managing the Masses: Crafting AI for Online Games. Game Developers Conference 2012, San Francisco, CA. | Conference |
Zubek, R. 2011. Engineering CityVille. GDC Online 2011, Austin, TX. | Conference |
Zubek, R. 2011. Social Games and the Role of Simulation in a Social World. Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2011), Stanford, CA. | Conference |
Zubek, R. 2010. Scalability for Social Games: YoVille, Mafia Wars, and FarmVille. GDC Online 2010, Austin, TX. | Conference |
Zubek, R. 2010. Engineering Scalable Social Games. Game Developers Conference 2010, San Francisco, CA. | Conference |
Walker, J., Zubek, R., Carlisle, P. 2010. Little Big AI: Rich Behavior on a Small Budget. Game Developers Conference 2010, San Francisco, CA. | Conference |
Zubek, R. 2010. "Needs-based AI." In A. Lake (ed.), Game Programming Gems 8, Cengage Learning, Florence, KY. | Book Chapter |
Zubek, R. 2007. "On The Breakup Conversation." In N. Wardrip-Fruin and P. Harrigan (ed.), Second Person. MIT Press, Cambridge, MA. | Article |
Zubek, R. 2006. "Introduction to Hidden Markov Models." In S. Rabin (ed.), AI Game Programming Wisdom 3. Charles River Media, Hingham, MA. | Book Chapter |
Zubek, R. 2005. Hierarchical Parallel Markov Models for Interactive Social Agents. Ph.D. Dissertation, Computer Science Department, Northwestern University. | Dissertation |
Zubek, R., Horswill, I. D. 2005. Hierarchical Parallel Markov Models of Interaction. Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2005), Marina del Ray, CA. | Conference |
Hunicke, R., LeBlanc, M., Zubek, R. 2004. MDA: A Formal Approach to Game Design and Game Research. Challenges in Game AI Workshop, AAAI-04. AAAI Technical Report WS-04-04. | Workshop |
Zubek, R. 2004. Character Participation in Social Interaction. Challenges in Game AI Workshop, AAAI-04. AAAI Technical Report WS-04-04. | Workshop |
Simmons, R., Goldberg, D., Goode, A., Montemerlo, M., Roy, N., Sellner, B., Urmson, C., Schultz, A., Abramson, M., Adams, W., Atrash, A., Bugajska, M., Coblenz, M., MacMahon, M., Perzanowski, D., Horswill, I., Zubek, R., Kortenkamp, D., Wolfe, B., Milam, T., and Maxwell, B. 2003. GRACE: An Autonomous Robot for the AAAI Robot Challenge. AI Magazine, 23 (2): 51-71. | Journal |
Khoo, A., Zubek, R. 2002. Applying Inexpensive AI Techniques to Computer Games. IEEE Intelligent Systems, 17 (4): 48-53. | Journal |
Zubek, R. 2002. Towards Implementation of Social Interaction. AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment. AAAI Technical Report SS-02-01. | Symposium |
Zubek, R., Khoo, A. 2002. Making the Human Care: On Building Engaging Bots. AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment. AAAI Technical Report SS-02-01. | Symposium |
DePristo, M. A., Zubek, R. 2001. being-in-the-world. AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment. AAAI Technical Report SS-01-02. | Symposium |
Horswill, I. D., Zubek, R., Khoo, A., Le, C., Nicholson, S. 2000. The Cerebus Project. AAAI Fall Symposium on Parallel Cognition and Embodied Agents. | Symposium |
Horswill, I. D., Zubek, R. 1999. Robot architectures for believable game agents. AAAI Spring Symposium on Artificial Intelligence and Computer Games. AAAI Technical Report SS-99-02. | Symposium |
For more information on presentations, systems, and robots demos, please see my vita.