| Zubek, R. 2010. Engineering Scalable Social Games. Game Developers Conference 2010, San Francisco, CA. | Conference |
| Zubek, R. 2010. Needs-based AI. Game Developers Conference 2010, San Francisco, CA. | Conference |
| Zubek, R. 2010. "Needs-based AI." In A. Lake (ed.), Game Programming Gems 8, Cengage Learning, Florence, KY. | Book Chapter |
| Zubek, R. 2007. "On The Breakup Conversation." In N. Wardrip-Fruin and P. Harrigan (ed.), Second Person. MIT Press, Cambridge, MA. | Book Chapter |
| Zubek, R. 2006. "Introduction to Hidden Markov Models." In S. Rabin (ed.), AI Game Programming Wisdom 3. Charles River Media, Hingham, MA. | Book Chapter |
| Zubek, R. 2005. Hierarchical Parallel Markov Models for Interactive Social Agents. Ph.D. Dissertation, Computer Science Department, Northwestern University. | Dissertation |
| Zubek, R., Horswill, I. D. 2005. Hierarchical Parallel Markov Models of Interaction. Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2005) Conference, Marina del Ray, CA. | Conference |
| Hunicke, R., LeBlanc, M., Zubek, R. 2004. MDA: A Formal Approach to Game Design and Game Research. Challenges in Game AI Workshop, AAAI-04. AAAI Technical Report WS-04-04. | Workshop |
| Zubek, R. 2004. Character Participation in Social Interaction. Challenges in Game AI Workshop, AAAI-04. AAAI Technical Report WS-04-04. | Workshop |
| Simmons, R., Goldberg, D., Goode, A., Montemerlo, M., Roy, N., Sellner, B., Urmson, C., Schultz, A., Abramson, M., Adams, W., Atrash, A., Bugajska, M., Coblenz, M., MacMahon, M., Perzanowski, D., Horswill, I., Zubek, R., Kortenkamp, D., Wolfe, B., Milam, T., and Maxwell, B. 2003. GRACE: An Autonomous Robot for the AAAI Robot Challenge. AI Magazine, 23 (2): 51-71. | Journal |
| Khoo, A., Zubek, R. 2002. Applying Inexpensive AI Techniques to Computer Games. IEEE Intelligent Systems, 17 (4): 48-53. | Journal |
| Zubek, R. 2002. Towards Implementation of Social Interaction. AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment. AAAI Technical Report SS-02-01. | Symposium |
| Zubek, R., Khoo, A. 2002. Making the Human Care: On Building Engaging Bots. AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment. AAAI Technical Report SS-02-01. | Symposium |
| DePristo, M. A., Zubek, R. 2001. being-in-the-world. AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment. AAAI Technical Report SS-01-02. | Symposium |
| Horswill, I. D., Zubek, R., Khoo, A., Le, C., Nicholson, S. 2000. The Cerebus Project. AAAI Fall Symposium on Parallel Cognition and Embodied Agents. | Symposium |
| Horswill, I. D., Zubek, R. 1999. Robot architectures for believable game agents. AAAI Spring Symposium on Artificial Intelligence and Computer Games. AAAI Technical Report SS-99-02. | Symposium |
For more information on presentations, systems, and robots demos, please see my vita.